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construction destruction full game - Comparing two and three tire development efforts:- The graphs in Figures 4-6 illustrate the time to deployment for two tiers vs. construction destruction full game - Time to deployment is forecast in overall systems delivery time, not man-hours. Three tiers brings with it an increased need for network traffic management, server load balancing, and fault tolerance construction destruction full game. As such, strategic planning and platform decisions require an understanding how development time relates to architecture and how development time changes as an IS organization gains experience in c/s. More code in more places also increases the likelihood that a system failure will effect an application so detailed planning with an emphasis on the reduction/elimination of critical-paths is essential. According to a Deloitte & Touche study, rapid application development time is cited as one of the primary reasons firms chose to migrate to client/server architecture. construction destruction full game - Many tools have under-developed facilities for maintaining server libraries - a potential obstacle for simplifying maintenance and promoting code re-use throughout an IS organization.